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		<title><![CDATA[MuOnline Forums - Guidelines & FAQs]]></title>
		<link>/</link>
		<description><![CDATA[MuOnline Forums - ]]></description>
		<pubDate>Sat, 04 Apr 2026 05:54:34 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Third Class Quest]]></title>
			<link>/showthread.php?tid=12</link>
			<pubDate>Sun, 19 Oct 2025 04:49:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=12</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ 3rd Class Quest Guide (Priest Devin)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Intro</span><br />
To complete this quest chain, you MUST first finish Marlon’s Quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Class Progression Overview</span><br />
Dark Knight → Blade Knight → Blade Master<br />
Dark Wizard → Soul Master → Grand Master<br />
Elf → Muse Elf → High Elf<br />
Magic Gladiator → Duel Master<br />
Dark Lord → Lord Emperor<br />
There are a total of 3 quests required to advance to your final class.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Quest Rewards</span><br />
• Level 380 → Quest 1 Complete → +10 Stat Points<br />
• Level 380 → Quest 2 Complete → +10 Stat Points<br />
• Level 400 → Quest 3 Complete → +20 Stat Points<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🕹️ 1st Quest – Certificate of Strength</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 380 + 5 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Collect the following quest items (3 each):<br />
• Feather of Phoenix of Dark – drops in Icarus from Dark Phoenix Boss<br />
• Flame of Death Beam Knight – drops in Tarkan 2 from Death Beam Knight<br />
• Horn of Hell Maine – drops in Aida from Hell Maine Boss<br />
Talk to Priest Devin to start and complete the quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">⚔️ 2nd Quest – Infiltration of Barracks of Ballgass</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 400 + Completed 1st Quest + 7 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Enter the Barracks of Ballgass and defeat:<br />
• 10 × Balram (Trainee)<br />
• 10 × Death Spirit (Trainee)<br />
• 10 × Soram (Trainee)<br />
Return to Priest Devin to finish the quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📜 3rd Quest – Into the Darkness</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 400 + Completed 2nd Quest + 10 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Enter the Refuge of Ballgass (inside the Barracks) and kill 1 Dark Elf (Trainee).<br />
[💡]<span style="font-style: italic;" class="mycode_i">Tip:</span> If you click “Proceed” quickly several times after killing the Barracks mobs, sometimes the game auto-promotes you without the Dark Elf kill requirement.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🏆 Completion</span><br />
After finishing all three quests, your character is promoted to the <span style="font-weight: bold;" class="mycode_b">Third Class</span>, unlocking new skills, master-tree options, and additional stat points.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ 3rd Class Quest Guide (Priest Devin)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Intro</span><br />
To complete this quest chain, you MUST first finish Marlon’s Quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Class Progression Overview</span><br />
Dark Knight → Blade Knight → Blade Master<br />
Dark Wizard → Soul Master → Grand Master<br />
Elf → Muse Elf → High Elf<br />
Magic Gladiator → Duel Master<br />
Dark Lord → Lord Emperor<br />
There are a total of 3 quests required to advance to your final class.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Quest Rewards</span><br />
• Level 380 → Quest 1 Complete → +10 Stat Points<br />
• Level 380 → Quest 2 Complete → +10 Stat Points<br />
• Level 400 → Quest 3 Complete → +20 Stat Points<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🕹️ 1st Quest – Certificate of Strength</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 380 + 5 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Collect the following quest items (3 each):<br />
• Feather of Phoenix of Dark – drops in Icarus from Dark Phoenix Boss<br />
• Flame of Death Beam Knight – drops in Tarkan 2 from Death Beam Knight<br />
• Horn of Hell Maine – drops in Aida from Hell Maine Boss<br />
Talk to Priest Devin to start and complete the quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">⚔️ 2nd Quest – Infiltration of Barracks of Ballgass</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 400 + Completed 1st Quest + 7 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Enter the Barracks of Ballgass and defeat:<br />
• 10 × Balram (Trainee)<br />
• 10 × Death Spirit (Trainee)<br />
• 10 × Soram (Trainee)<br />
Return to Priest Devin to finish the quest.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📜 3rd Quest – Into the Darkness</span><br />
<span style="font-weight: bold;" class="mycode_b">Quest NPC:</span> Priest Devin  <span style="font-weight: bold;" class="mycode_b">Location:</span> Lorencia or Crywolf<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> Level 400 + Completed 2nd Quest + 10 million Zen<br />
<span style="font-weight: bold;" class="mycode_b">Objective:</span> Enter the Refuge of Ballgass (inside the Barracks) and kill 1 Dark Elf (Trainee).<br />
[💡]<span style="font-style: italic;" class="mycode_i">Tip:</span> If you click “Proceed” quickly several times after killing the Barracks mobs, sometimes the game auto-promotes you without the Dark Elf kill requirement.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🏆 Completion</span><br />
After finishing all three quests, your character is promoted to the <span style="font-weight: bold;" class="mycode_b">Third Class</span>, unlocking new skills, master-tree options, and additional stat points.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How To Gain Good Reputation]]></title>
			<link>/showthread.php?tid=11</link>
			<pubDate>Sun, 19 Oct 2025 04:45:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=11</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">✨ How to Gain Good Reputation</span></span><br />
Reputation plays an important role not only in real life but also in the MU Online world.<br />
A good reputation can open doors to opportunities, friendships, and even staff positions.<br />
However, gaining reputation is not easy – it is a combination of personality, behavior, and attitude.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">💬 Attitude &amp; Personality</span><br />
• Stay calm and mature. Getting angry or toxic makes you memorable for the wrong reasons.<br />
• Be yourself. Copying others will only make you a “no-face” player with no identity.<br />
• Be helpful. Use your own knowledge to help others – don’t just repeat or copy someone else’s answers.<br />
• Respect others. If you want to be respected, you must give respect first.<br />
• Avoid flaming or insulting. No one deserves humiliation or disrespect in public.<br />
• Be reasonable. Asking for too much or demanding constantly will only hurt your image.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">✨ Gaining a Good Reputation</span><br />
It may sound difficult, but it’s absolutely possible! Follow these principles:<br />
✅ Be fair<br />
✅ Do not use any illegal programs<br />
✅ Avoid reports, punishments, or bans<br />
✅ Be friendly and approachable<br />
✅ Help new or struggling players<br />
✅ Respect the Staff Team<br />
✅ Respect fellow players<br />
✅ Stay loyal to the server and community<br />
✅ Most importantly – Be yourself!<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🎯 How Good Reputation Influences Your Gameplay</span><br />
A good reputation can bring many benefits:<br />
• Earn the trust of players and Game Masters.<br />
• Get invited to strong guilds and party groups.<br />
• Build long-term friendships within the community.<br />
• Possibly be considered for future Staff positions.<br />
Remember – a good reputation does not guarantee a staff role.<br />
Every word, action, and contribution defines your overall character.<br />
Being part of the Staff is a responsibility, not a reward – it must be handled with maturity and respect.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📜 Summary</span><br />
Be respectful, helpful, loyal, and authentic.<br />
Your reputation is your true armor in the world of MU Online.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">✨ How to Gain Good Reputation</span></span><br />
Reputation plays an important role not only in real life but also in the MU Online world.<br />
A good reputation can open doors to opportunities, friendships, and even staff positions.<br />
However, gaining reputation is not easy – it is a combination of personality, behavior, and attitude.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">💬 Attitude &amp; Personality</span><br />
• Stay calm and mature. Getting angry or toxic makes you memorable for the wrong reasons.<br />
• Be yourself. Copying others will only make you a “no-face” player with no identity.<br />
• Be helpful. Use your own knowledge to help others – don’t just repeat or copy someone else’s answers.<br />
• Respect others. If you want to be respected, you must give respect first.<br />
• Avoid flaming or insulting. No one deserves humiliation or disrespect in public.<br />
• Be reasonable. Asking for too much or demanding constantly will only hurt your image.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">✨ Gaining a Good Reputation</span><br />
It may sound difficult, but it’s absolutely possible! Follow these principles:<br />
✅ Be fair<br />
✅ Do not use any illegal programs<br />
✅ Avoid reports, punishments, or bans<br />
✅ Be friendly and approachable<br />
✅ Help new or struggling players<br />
✅ Respect the Staff Team<br />
✅ Respect fellow players<br />
✅ Stay loyal to the server and community<br />
✅ Most importantly – Be yourself!<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🎯 How Good Reputation Influences Your Gameplay</span><br />
A good reputation can bring many benefits:<br />
• Earn the trust of players and Game Masters.<br />
• Get invited to strong guilds and party groups.<br />
• Build long-term friendships within the community.<br />
• Possibly be considered for future Staff positions.<br />
Remember – a good reputation does not guarantee a staff role.<br />
Every word, action, and contribution defines your overall character.<br />
Being part of the Staff is a responsibility, not a reward – it must be handled with maturity and respect.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📜 Summary</span><br />
Be respectful, helpful, loyal, and authentic.<br />
Your reputation is your true armor in the world of MU Online.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MU Online Guild System]]></title>
			<link>/showthread.php?tid=10</link>
			<pubDate>Sun, 19 Oct 2025 04:44:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=10</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🏰 MU Online Guild System</span></span><br />
Guilds are the heart of community life in MU Online.<br />
They allow players to unite under one banner, share resources, and dominate events together.<br />
Some guilds gather friends — others gather power — but all symbolize unity and teamwork in the world of MU.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ ⚙️ How to Create a Guild</span></span><br />
Creating a guild is simple:<br />
1️⃣ Go to the <span style="font-weight: bold;" class="mycode_b">Guild Master NPC (Mister Lawrence)</span> in <span style="font-weight: bold;" class="mycode_b">Devias (215,45)</span>.<br />
2️⃣ Click on him and choose <span style="font-weight: bold;" class="mycode_b">“Create Guild.”</span><br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span><br />
• Guild Master must be at least <span style="font-weight: bold;" class="mycode_b">Level 100</span>.<br />
• Guild name must be at least <span style="font-weight: bold;" class="mycode_b">4 letters long</span> (no symbols allowed).<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ ⚜️ Guild Mark (Logo)</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Guild Mark</span> represents your guild’s unique identity.<br />
When creating a guild, you select both a <span style="font-weight: bold;" class="mycode_b">name</span> and a <span style="font-weight: bold;" class="mycode_b">logo</span>.<br />
Once registered, these cannot be changed.<br />
Your guild mark will appear next to member names, in rankings, and during Castle Siege battles.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 👑 Guild Positions</span></span><br />
A <span style="font-weight: bold;" class="mycode_b">Guild Master</span> can promote or demote members to manage the guild’s hierarchy.<br />
<span style="font-weight: bold;" class="mycode_b">Promote a Member:</span><br />
→ Click their name → Select <span style="font-weight: bold;" class="mycode_b">“Promote”</span> → Choose rank (Assistant Guild Master or Battle Master).<br />
<span style="font-weight: bold;" class="mycode_b">Demote a Member:</span><br />
→ Click their name → Select <span style="font-weight: bold;" class="mycode_b">“Demote.”</span><br />
These ranks help organize responsibilities and improve teamwork within the guild.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ 💔 Leaving or Disbanding a Guild</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Leave a Guild:</span> Press <span style="font-weight: bold;" class="mycode_b">G</span> → Open the <span style="font-weight: bold;" class="mycode_b">“Guild”</span> tab → Click <span style="font-weight: bold;" class="mycode_b">“Withdraw.”</span><br />
<span style="font-weight: bold;" class="mycode_b">• Disband a Guild:</span> Press <span style="font-weight: bold;" class="mycode_b">G</span> → Open the <span style="font-weight: bold;" class="mycode_b">“Guild”</span> tab → Click <span style="font-weight: bold;" class="mycode_b">“Disband.”</span><br />
Disbanding removes all members and deletes the guild permanently, so proceed with caution.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ 🤝 Guild Alliance</span></span><br />
Guilds can form <span style="font-weight: bold;" class="mycode_b">Alliances</span> to cooperate during large-scale events such as <span style="font-weight: bold;" class="mycode_b">Castle Siege</span>.<br />
An alliance unites multiple guilds under a single leader, increasing strategy and coordination.<br />
<span style="font-weight: bold;" class="mycode_b">Alliance Rules:</span><br />
• Minimum: 1 allied guild<br />
• Maximum: 2 allied guilds<br />
• Only the main Guild Master can form or dissolve alliances.<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Joining or creating a guild early helps new players grow faster — gain party buffs, allies, and protection.<br />
 Active guilds also participate in events, farming rotations, and PvP defense strategies during Castle Siege.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🏰 MU Online Guild System</span></span><br />
Guilds are the heart of community life in MU Online.<br />
They allow players to unite under one banner, share resources, and dominate events together.<br />
Some guilds gather friends — others gather power — but all symbolize unity and teamwork in the world of MU.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ ⚙️ How to Create a Guild</span></span><br />
Creating a guild is simple:<br />
1️⃣ Go to the <span style="font-weight: bold;" class="mycode_b">Guild Master NPC (Mister Lawrence)</span> in <span style="font-weight: bold;" class="mycode_b">Devias (215,45)</span>.<br />
2️⃣ Click on him and choose <span style="font-weight: bold;" class="mycode_b">“Create Guild.”</span><br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span><br />
• Guild Master must be at least <span style="font-weight: bold;" class="mycode_b">Level 100</span>.<br />
• Guild name must be at least <span style="font-weight: bold;" class="mycode_b">4 letters long</span> (no symbols allowed).<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ ⚜️ Guild Mark (Logo)</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Guild Mark</span> represents your guild’s unique identity.<br />
When creating a guild, you select both a <span style="font-weight: bold;" class="mycode_b">name</span> and a <span style="font-weight: bold;" class="mycode_b">logo</span>.<br />
Once registered, these cannot be changed.<br />
Your guild mark will appear next to member names, in rankings, and during Castle Siege battles.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 👑 Guild Positions</span></span><br />
A <span style="font-weight: bold;" class="mycode_b">Guild Master</span> can promote or demote members to manage the guild’s hierarchy.<br />
<span style="font-weight: bold;" class="mycode_b">Promote a Member:</span><br />
→ Click their name → Select <span style="font-weight: bold;" class="mycode_b">“Promote”</span> → Choose rank (Assistant Guild Master or Battle Master).<br />
<span style="font-weight: bold;" class="mycode_b">Demote a Member:</span><br />
→ Click their name → Select <span style="font-weight: bold;" class="mycode_b">“Demote.”</span><br />
These ranks help organize responsibilities and improve teamwork within the guild.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ 💔 Leaving or Disbanding a Guild</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Leave a Guild:</span> Press <span style="font-weight: bold;" class="mycode_b">G</span> → Open the <span style="font-weight: bold;" class="mycode_b">“Guild”</span> tab → Click <span style="font-weight: bold;" class="mycode_b">“Withdraw.”</span><br />
<span style="font-weight: bold;" class="mycode_b">• Disband a Guild:</span> Press <span style="font-weight: bold;" class="mycode_b">G</span> → Open the <span style="font-weight: bold;" class="mycode_b">“Guild”</span> tab → Click <span style="font-weight: bold;" class="mycode_b">“Disband.”</span><br />
Disbanding removes all members and deletes the guild permanently, so proceed with caution.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ 🤝 Guild Alliance</span></span><br />
Guilds can form <span style="font-weight: bold;" class="mycode_b">Alliances</span> to cooperate during large-scale events such as <span style="font-weight: bold;" class="mycode_b">Castle Siege</span>.<br />
An alliance unites multiple guilds under a single leader, increasing strategy and coordination.<br />
<span style="font-weight: bold;" class="mycode_b">Alliance Rules:</span><br />
• Minimum: 1 allied guild<br />
• Maximum: 2 allied guilds<br />
• Only the main Guild Master can form or dissolve alliances.<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Joining or creating a guild early helps new players grow faster — gain party buffs, allies, and protection.<br />
 Active guilds also participate in events, farming rotations, and PvP defense strategies during Castle Siege.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Difference between SD ignore and SD decrease rates]]></title>
			<link>/showthread.php?tid=9</link>
			<pubDate>Sun, 19 Oct 2025 04:39:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=9</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ SD Decrease Rate vs SD Ignore Rate Explained</span></span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📘 SD Decrease Rate</span><br />
This defines how much of your damage bypasses the opponent’s shield absorption in PvP.<br />
When your SD Decrease Rate increases, a larger portion of your damage hits HP directly.<br />
<span style="font-weight: bold;" class="mycode_b">Example:</span><br />
If SD Decrease Rate is increased by +5%, the opponent’s shield absorb ratio drops from<br />
90% → 85%, meaning HP damage increases from 10% → 15%.<br />
<span style="font-weight: bold;" class="mycode_b">In short:</span> SD Decrease Rate affects every hit, providing consistent but small damage improvement.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🎯 SD Ignore Rate</span><br />
This determines the chance to completely ignore the opponent’s shield and deal full damage directly to HP.<br />
If SD Ignore Rate is +5%, then on average, 1 of every 20 hits will ignore SD completely.<br />
<span style="font-weight: bold;" class="mycode_b">In short:</span> SD Ignore Rate adds random but massive burst potential depending on your luck.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">⚙️ Base Damage and Division</span><br />
Base Damage refers to the weapon’s raw damage without any yellow option.<br />
Each attack’s total damage is divided between HP and SD.<br />
Our goal is to maximize the portion going to HP.<br />
<span style="font-weight: bold;" class="mycode_b">For example:</span><br />
• No SD Decrease option → 10% HP / 90% SD<br />
• SD Decrease Rate +10% → 20% HP / 80% SD<br />
• SD Ignore Rate +10% → every 10th hit = 100% HP / 0% SD<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🏹 Class Differences</span><br />
• Blade Master (BK): Dual weapons can each have up to +10% yellow options.<br />
• Grand Master (SM): Staffs can reach +15% improvement but only one weapon.<br />
<span style="font-weight: bold;" class="mycode_b">So:</span><br />
• <span style="font-weight: bold;" class="mycode_b">SD Decrease Rate</span> = Reliable, applies on every hit.<br />
• <span style="font-weight: bold;" class="mycode_b">SD Ignore Rate</span> = Unreliable, but can deal full HP damage when triggered.<br />
For classes with naturally high SD (like DL or RF), using <span style="font-weight: bold;" class="mycode_b">SD Ignore Rate</span> is often a smarter choice – relying on luck to deliver sudden high-damage strikes.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ SD Decrease Rate vs SD Ignore Rate Explained</span></span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">📘 SD Decrease Rate</span><br />
This defines how much of your damage bypasses the opponent’s shield absorption in PvP.<br />
When your SD Decrease Rate increases, a larger portion of your damage hits HP directly.<br />
<span style="font-weight: bold;" class="mycode_b">Example:</span><br />
If SD Decrease Rate is increased by +5%, the opponent’s shield absorb ratio drops from<br />
90% → 85%, meaning HP damage increases from 10% → 15%.<br />
<span style="font-weight: bold;" class="mycode_b">In short:</span> SD Decrease Rate affects every hit, providing consistent but small damage improvement.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🎯 SD Ignore Rate</span><br />
This determines the chance to completely ignore the opponent’s shield and deal full damage directly to HP.<br />
If SD Ignore Rate is +5%, then on average, 1 of every 20 hits will ignore SD completely.<br />
<span style="font-weight: bold;" class="mycode_b">In short:</span> SD Ignore Rate adds random but massive burst potential depending on your luck.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">⚙️ Base Damage and Division</span><br />
Base Damage refers to the weapon’s raw damage without any yellow option.<br />
Each attack’s total damage is divided between HP and SD.<br />
Our goal is to maximize the portion going to HP.<br />
<span style="font-weight: bold;" class="mycode_b">For example:</span><br />
• No SD Decrease option → 10% HP / 90% SD<br />
• SD Decrease Rate +10% → 20% HP / 80% SD<br />
• SD Ignore Rate +10% → every 10th hit = 100% HP / 0% SD<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">🏹 Class Differences</span><br />
• Blade Master (BK): Dual weapons can each have up to +10% yellow options.<br />
• Grand Master (SM): Staffs can reach +15% improvement but only one weapon.<br />
<span style="font-weight: bold;" class="mycode_b">So:</span><br />
• <span style="font-weight: bold;" class="mycode_b">SD Decrease Rate</span> = Reliable, applies on every hit.<br />
• <span style="font-weight: bold;" class="mycode_b">SD Ignore Rate</span> = Unreliable, but can deal full HP damage when triggered.<br />
For classes with naturally high SD (like DL or RF), using <span style="font-weight: bold;" class="mycode_b">SD Ignore Rate</span> is often a smarter choice – relying on luck to deliver sudden high-damage strikes.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Damage Colors]]></title>
			<link>/showthread.php?tid=8</link>
			<pubDate>Sun, 19 Oct 2025 04:38:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=8</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🎨 MU Online Damage Color Meanings</span></span><br />
Understanding the colors of damage numbers helps you identify what’s happening during combat.<br />
Each color represents a different type of damage or effect.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Orange:</span> Regular Damage</span><br />
This is your standard attack damage – physical or magical – based on your character’s stats and equipment.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Blue:</span> Critical Damage</span><br />
Triggered when your weapon, armor, or wings have the <span style="font-weight: bold;" class="mycode_b">Luck</span> option.<br />
Each Luck item adds +5% chance for critical hits.<br />
Also increased by the <span style="font-weight: bold;" class="mycode_b">Critical Damage Buff</span> from a Dark Lord (Lord Emperor).<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ Green:</span> Excellent Damage</span><br />
Appears when you have items with <span style="font-weight: bold;" class="mycode_b">"Excellent Damage +10%"</span><br />
or certain <span style="font-weight: bold;" class="mycode_b">Ancient items</span> that grant this bonus.<br />
This damage is stronger than regular or critical hits.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ Purple:</span> Reflect Damage</span><br />
Occurs when you wear items with <span style="font-weight: bold;" class="mycode_b">"Reflect Damage +5%"</span>.<br />
A portion of the enemy’s damage is reflected back when they hit you.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00ffff;" class="mycode_color">■ Cyan:</span> Ignore Damage</span><br />
Appears when using wings or items with <span style="font-weight: bold;" class="mycode_b">"Ignore opponent's defensive power by X%"</span>.<br />
This allows your attack to ignore part or all of the target’s defense.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #999933;" class="mycode_color">■ Olive:</span> SD Damage</span><br />
Represents the portion of damage absorbed by your <span style="font-weight: bold;" class="mycode_b">Shield (SD)</span>.<br />
It protects your HP by absorbing most incoming hits.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff0000;" class="mycode_color">■ Red:</span> Incoming Regular Damage</span><br />
The standard damage you receive from enemies.<br />
Affected by your defense, buffs, and the attacker’s power.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #99ff99;" class="mycode_color">■ Light Green:</span> Poison / Decay Damage</span><br />
Displayed when you are affected by poison skills from an MG, Wizard, or certain monsters.<br />
Also shown during a <span style="font-weight: bold;" class="mycode_b">Decay</span> spell from a Soul Master.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">💡 Tip:</span></span> Learning to recognize these colors in battle helps you understand how your items, skills, and buffs affect your performance in PvP and PvE!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🎨 MU Online Damage Color Meanings</span></span><br />
Understanding the colors of damage numbers helps you identify what’s happening during combat.<br />
Each color represents a different type of damage or effect.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Orange:</span> Regular Damage</span><br />
This is your standard attack damage – physical or magical – based on your character’s stats and equipment.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Blue:</span> Critical Damage</span><br />
Triggered when your weapon, armor, or wings have the <span style="font-weight: bold;" class="mycode_b">Luck</span> option.<br />
Each Luck item adds +5% chance for critical hits.<br />
Also increased by the <span style="font-weight: bold;" class="mycode_b">Critical Damage Buff</span> from a Dark Lord (Lord Emperor).<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ Green:</span> Excellent Damage</span><br />
Appears when you have items with <span style="font-weight: bold;" class="mycode_b">"Excellent Damage +10%"</span><br />
or certain <span style="font-weight: bold;" class="mycode_b">Ancient items</span> that grant this bonus.<br />
This damage is stronger than regular or critical hits.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ Purple:</span> Reflect Damage</span><br />
Occurs when you wear items with <span style="font-weight: bold;" class="mycode_b">"Reflect Damage +5%"</span>.<br />
A portion of the enemy’s damage is reflected back when they hit you.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00ffff;" class="mycode_color">■ Cyan:</span> Ignore Damage</span><br />
Appears when using wings or items with <span style="font-weight: bold;" class="mycode_b">"Ignore opponent's defensive power by X%"</span>.<br />
This allows your attack to ignore part or all of the target’s defense.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #999933;" class="mycode_color">■ Olive:</span> SD Damage</span><br />
Represents the portion of damage absorbed by your <span style="font-weight: bold;" class="mycode_b">Shield (SD)</span>.<br />
It protects your HP by absorbing most incoming hits.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff0000;" class="mycode_color">■ Red:</span> Incoming Regular Damage</span><br />
The standard damage you receive from enemies.<br />
Affected by your defense, buffs, and the attacker’s power.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #99ff99;" class="mycode_color">■ Light Green:</span> Poison / Decay Damage</span><br />
Displayed when you are affected by poison skills from an MG, Wizard, or certain monsters.<br />
Also shown during a <span style="font-weight: bold;" class="mycode_b">Decay</span> spell from a Soul Master.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">💡 Tip:</span></span> Learning to recognize these colors in battle helps you understand how your items, skills, and buffs affect your performance in PvP and PvE!]]></content:encoded>
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		<item>
			<title><![CDATA[Dark Lord / Lord Emperor]]></title>
			<link>/showthread.php?tid=7</link>
			<pubDate>Sun, 19 Oct 2025 04:23:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=7</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ Dark Lord Damage &amp; Attack Formulas</span></span><br />
This guide covers all essential calculations for the <span style="font-weight: bold;" class="mycode_b">Dark Lord (DL)</span> class — including damage, defense, HP, shield, AG, and pet bonuses.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = ((STR × 2) + ENE) / 14<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = ((STR × 2) + ENE) / 10<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 10<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 7<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 7<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = ((Level × 2) + AGI) × 2.5 + (STR / 6) + (CMD / 10)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 2)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 4)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 50 + ((Level − 1) × 1.5) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 40 + (Level − 1) + ((ENE − 15) × 1.5)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE + CMD) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = ((ENE + (STR + CMD) × 2) × 0.15) + ((VIT + AGI × 2) × 0.1)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 1.9 + (AG / 33)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ ✨ Skill &amp; Buff Scaling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Skill %</span> = 200 + (ENE / 20)<br />
<span style="font-weight: bold;" class="mycode_b">• Critical Damage</span> = (CMD / 25) + (STR / 30)<br />
<span style="font-weight: bold;" class="mycode_b">• Fire Burst Bonus Min Damage</span> = 100 + ((STR × 2) + ENE) / 50<br />
<span style="font-weight: bold;" class="mycode_b">• Fire Burst Bonus Max Damage</span> = 150 + ((STR × 2) + ENE) / 50<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ 🐴 Dark Horse &amp; Raven Bonuses</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Horse Bonus Damage</span> = 100 + (HorseLvl × 10) + (Level × 2.5) + (STR / 10) + (CMD / 5)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Speed</span> = 20 + ((RavenLvl × 4) / 5) + (CMD / 50)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Min Damage</span> = 180 + (RavenLvl × 15) + (CMD / 8)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Max Damage</span> = 200 + (RavenLvl × 15) + (CMD / 4)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #66ccff;" class="mycode_color">■ 🧭 Leadership</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Guild Size</span> = (Level + CMD) / 10<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Dark Lord scales strongest through Command (CMD), as it directly affects pets, critical damage, and leadership bonuses. Balance STR and CMD carefully for optimal results.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ Dark Lord Damage &amp; Attack Formulas</span></span><br />
This guide covers all essential calculations for the <span style="font-weight: bold;" class="mycode_b">Dark Lord (DL)</span> class — including damage, defense, HP, shield, AG, and pet bonuses.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = ((STR × 2) + ENE) / 14<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = ((STR × 2) + ENE) / 10<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 10<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 7<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 7<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = ((Level × 2) + AGI) × 2.5 + (STR / 6) + (CMD / 10)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 2)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 4)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 50 + ((Level − 1) × 1.5) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 40 + (Level − 1) + ((ENE − 15) × 1.5)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE + CMD) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = ((ENE + (STR + CMD) × 2) × 0.15) + ((VIT + AGI × 2) × 0.1)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 1.9 + (AG / 33)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ ✨ Skill &amp; Buff Scaling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Skill %</span> = 200 + (ENE / 20)<br />
<span style="font-weight: bold;" class="mycode_b">• Critical Damage</span> = (CMD / 25) + (STR / 30)<br />
<span style="font-weight: bold;" class="mycode_b">• Fire Burst Bonus Min Damage</span> = 100 + ((STR × 2) + ENE) / 50<br />
<span style="font-weight: bold;" class="mycode_b">• Fire Burst Bonus Max Damage</span> = 150 + ((STR × 2) + ENE) / 50<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ 🐴 Dark Horse &amp; Raven Bonuses</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Horse Bonus Damage</span> = 100 + (HorseLvl × 10) + (Level × 2.5) + (STR / 10) + (CMD / 5)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Speed</span> = 20 + ((RavenLvl × 4) / 5) + (CMD / 50)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Min Damage</span> = 180 + (RavenLvl × 15) + (CMD / 8)<br />
<span style="font-weight: bold;" class="mycode_b">• Raven Max Damage</span> = 200 + (RavenLvl × 15) + (CMD / 4)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #66ccff;" class="mycode_color">■ 🧭 Leadership</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Guild Size</span> = (Level + CMD) / 10<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Dark Lord scales strongest through Command (CMD), as it directly affects pets, critical damage, and leadership bonuses. Balance STR and CMD carefully for optimal results.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Magic Gladiator / Duel Master]]></title>
			<link>/showthread.php?tid=6</link>
			<pubDate>Sun, 19 Oct 2025 04:22:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=6</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ Magic Gladiator Damage &amp; Attack Formulas</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Magic Gladiator (MG)</span> is a hybrid fighter who masters both swords and spells.<br />
Below are all key formulas affecting his physical and magical performance.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = ((STR × 2) + ENE) / 12<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = ((STR × 2) + ENE) / 8<br />
<span style="font-weight: bold;" class="mycode_b">• Min Wizard Damage</span> = ENE / 9<br />
<span style="font-weight: bold;" class="mycode_b">• Max Wizard Damage</span> = ENE / 4<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 15<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 5<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 3<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = (Level × 5) + (AGI × 1.5) + (STR / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 3.5)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 58 + (Level − 1) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 8 + (Level − 1) + (ENE × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = ((ENE + (VIT × 2)) × 0.15) + (AGI × 0.25) + (STR × 0.2)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 1.9 + (AG / 33)<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Magic Gladiator builds can lean toward <span style="font-weight: bold;" class="mycode_b">Power Melee</span> (STR + AGI) or <span style="font-weight: bold;" class="mycode_b">Energy Caster</span> (ENE + AGI).<br />
 Balance these stats carefully to maximize either physical or magical DPS depending on your gear and playstyle.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ Magic Gladiator Damage &amp; Attack Formulas</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Magic Gladiator (MG)</span> is a hybrid fighter who masters both swords and spells.<br />
Below are all key formulas affecting his physical and magical performance.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = ((STR × 2) + ENE) / 12<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = ((STR × 2) + ENE) / 8<br />
<span style="font-weight: bold;" class="mycode_b">• Min Wizard Damage</span> = ENE / 9<br />
<span style="font-weight: bold;" class="mycode_b">• Max Wizard Damage</span> = ENE / 4<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 15<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 5<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 3<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = (Level × 5) + (AGI × 1.5) + (STR / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 3.5)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 58 + (Level − 1) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 8 + (Level − 1) + (ENE × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = ((ENE + (VIT × 2)) × 0.15) + (AGI × 0.25) + (STR × 0.2)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 1.9 + (AG / 33)<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Magic Gladiator builds can lean toward <span style="font-weight: bold;" class="mycode_b">Power Melee</span> (STR + AGI) or <span style="font-weight: bold;" class="mycode_b">Energy Caster</span> (ENE + AGI).<br />
 Balance these stats carefully to maximize either physical or magical DPS depending on your gear and playstyle.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fairy Elf / Muse Elf / High Elf]]></title>
			<link>/showthread.php?tid=5</link>
			<pubDate>Sun, 19 Oct 2025 04:20:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=5</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🏹 Elf Damage &amp; Attack Formulas</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Fairy Elf (FE)</span> excels at ranged attacks, party support, and defensive buffs.<br />
Below are her full stat-based formulas for damage, defense, HP, AG, and skill scaling.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = (STR + (AGI × 2)) / 14<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = (STR + (AGI × 2)) / 8<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 50<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 10<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 4<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = (Level × 5) + (AGI × 1.5) + (STR / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 10)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 0.6)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 40 + (Level − 1) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 6 + (Level + ENE) × 1.5<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = (ENE + AGI) × 0.2 + (STR + VIT) × 0.3<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 2 + (AG / 33.33)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ ✨ Skill &amp; Buff Scaling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Damage Buff</span> = (ENE / 7) + 3<br />
<span style="font-weight: bold;" class="mycode_b">• Defense Buff</span> = (ENE / 8) + 2<br />
<span style="font-weight: bold;" class="mycode_b">• Heal</span> = (ENE / 5) + 5<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: The Elf’s strength comes from balance — AGI builds boost bow speed and evasion,<br />
 while ENE builds power up party buffs (Damage/Defense) and healing.<br />
 Hybrid builds can excel in both PvP support and boss-hunting roles.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🏹 Elf Damage &amp; Attack Formulas</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Fairy Elf (FE)</span> excels at ranged attacks, party support, and defensive buffs.<br />
Below are her full stat-based formulas for damage, defense, HP, AG, and skill scaling.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = (STR + (AGI × 2)) / 14<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = (STR + (AGI × 2)) / 8<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 50<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 10<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 4<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = (Level × 5) + (AGI × 1.5) + (STR / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 10)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 0.6)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 40 + (Level − 1) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 6 + (Level + ENE) × 1.5<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = (ENE + AGI) × 0.2 + (STR + VIT) × 0.3<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 2 + (AG / 33.33)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ ✨ Skill &amp; Buff Scaling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Damage Buff</span> = (ENE / 7) + 3<br />
<span style="font-weight: bold;" class="mycode_b">• Defense Buff</span> = (ENE / 8) + 2<br />
<span style="font-weight: bold;" class="mycode_b">• Heal</span> = (ENE / 5) + 5<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: The Elf’s strength comes from balance — AGI builds boost bow speed and evasion,<br />
 while ENE builds power up party buffs (Damage/Defense) and healing.<br />
 Hybrid builds can excel in both PvP support and boss-hunting roles.</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Dark Wizard / Soul Master / Grand Master]]></title>
			<link>/showthread.php?tid=4</link>
			<pubDate>Sun, 19 Oct 2025 04:19:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=4</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🧙‍♂️ Wizard Damage &amp; Attack Formulas</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Dark Wizard (DW)</span> is the master of elemental power — excelling in long-range magical attacks and defensive spell scaling.<br />
Below are the official formulas that define his strength in both PvE and PvP.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Wizard Damage</span> = ENE / 9<br />
<span style="font-weight: bold;" class="mycode_b">• Max Wizard Damage</span> = ENE / 4<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 10<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 4<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 3<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = (Level × 5) + (AGI × 1.5) + (STR / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 4)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 30 + (Level − 1) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = (ENE + Level − 1) × 2<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = (STR + ENE) × 0.2 + (VIT × 0.3) + (AGI × 0.4)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 2 + (AG / 33.3)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ ✨ Skill &amp; Buff Scaling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Soul Barrier %</span> = 10 + (AGI / 50) + (ENE / 200)<br />
<span style="font-weight: bold;" class="mycode_b">• Nova Max Spell Damage</span> = 1320 + (STR / 2)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ 🔥 Fenrir Base Damage</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = 60 + ((STR + AGI) / 5) + (VIT / 7) + (ENE / 3)<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = 90 + ((STR + AGI) / 5) + (VIT / 7) + (ENE / 3)<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Focus on <span style="font-weight: bold;" class="mycode_b">Energy (ENE)</span> for pure magic damage builds.<br />
 Adding <span style="font-weight: bold;" class="mycode_b">Agility (AGI)</span> slightly boosts casting speed and Soul Barrier duration,<br />
 while <span style="font-weight: bold;" class="mycode_b">Strength (STR)</span> helps only minor weapon-based skills like Nova.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">🧙‍♂️ Wizard Damage &amp; Attack Formulas</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Dark Wizard (DW)</span> is the master of elemental power — excelling in long-range magical attacks and defensive spell scaling.<br />
Below are the official formulas that define his strength in both PvE and PvP.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Wizard Damage</span> = ENE / 9<br />
<span style="font-weight: bold;" class="mycode_b">• Max Wizard Damage</span> = ENE / 4<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 10<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 4<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 3<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = (Level × 5) + (AGI × 1.5) + (STR / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 4)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 30 + (Level − 1) + (VIT × 2)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = (ENE + Level − 1) × 2<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = (STR + ENE) × 0.2 + (VIT × 0.3) + (AGI × 0.4)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 2 + (AG / 33.3)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ ✨ Skill &amp; Buff Scaling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Soul Barrier %</span> = 10 + (AGI / 50) + (ENE / 200)<br />
<span style="font-weight: bold;" class="mycode_b">• Nova Max Spell Damage</span> = 1320 + (STR / 2)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ 🔥 Fenrir Base Damage</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = 60 + ((STR + AGI) / 5) + (VIT / 7) + (ENE / 3)<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = 90 + ((STR + AGI) / 5) + (VIT / 7) + (ENE / 3)<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: Focus on <span style="font-weight: bold;" class="mycode_b">Energy (ENE)</span> for pure magic damage builds.<br />
 Adding <span style="font-weight: bold;" class="mycode_b">Agility (AGI)</span> slightly boosts casting speed and Soul Barrier duration,<br />
 while <span style="font-weight: bold;" class="mycode_b">Strength (STR)</span> helps only minor weapon-based skills like Nova.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MU Online – Complete Timeline (2001–2025)]]></title>
			<link>/showthread.php?tid=3</link>
			<pubDate>Sat, 18 Oct 2025 07:56:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=4">Wizzy</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=3</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">MU Online – Complete Timeline (2001–2025)</span><br />
<span style="font-family: monospace;" class="mycode_font"><br />
| Year     | Version       | Event Type      | Description                                     | Region | Language| Reverse Insight                                 |<br />
|----------|---------------|-----------------|-------------------------------------------------|--------|---------|-------------------------------------------------|<br />
| 2001     | Version 74    | Pre-Season      | Basic MMORPG gameplay; level up, fight monsters | Korea  | Korean  | Earliest internal alpha builds, no event logic  |<br />
| 2002     | Version 97    | Pre-Season      | Devil Square, Blood Castle, wings level 1–2     | Korea  | Korean  | Client versions 0.97d and 0.99b appear in forums|<br />
| 2003     | Version 99    | Pre-Season      | Dark Lord class, Chaos Castle, item +13         | Korea  | Korean  | SQL dumps contain only basic tables             |<br />
| 2004     | Season 0      | Castle Siege Dev| CastleSiege.doc authored internally             | Korea  | Korean  | MapServerInfo.dat in early EMUs                 |<br />
| 2005     | Season 0      | Castle Siege Rel| Castle Siege goes live                          | Korea  | Korean  | EventServer handshake modularized               |<br />
| 2006     | Season 1      | Patch Note      | Crywolf, Castle Siege, Ancient items, Fenrir    | Korea  | Korean  | CrywolfEvent.txt leaks with KR comments         |<br />
| 2006     | Season 2      | Patch Note      | Kanturu, Jewel of Harmony, SD system, Aida      | Korea  | Korean  | Early socket item logic emerges                 |<br />
| 2008     | Season 3 Ep1  | Patch Note      | L3 wings, Illusion Temple PvP                   | Korea  | Korean  | Seed Sphere via DLL hooks                       |<br />
| 2008     | Season 3 Ep2  | Patch Note      | Skill Tree, Summoner, UI updates                | Korea  | Korean  | Opcode mismatch in leaked skill tree            |<br />
| 2009     | Season 4      | Patch Note      | La Cleon, Raklion, Vulcanus, Moss Merchant      | Korea  | Korean  | Socket system formalized                        |<br />
| 2010     | Season 5      | Patch Note      | Gens, Fortress Imperial, +15 items              | Korea  | Korean  | Faction PvP logic in EMUs                       |<br />
| 2010     | Season 6 P1   | Patch Note      | Rage Fighter, small wings, MU Helper            | Korea  | Korean  | Skill pkt headers 0xC1/0xF3                     |<br />
| 2011     | Season 6 P3   | Global Release  | Global MU Online S6-3 (Dec 21, 2011)            | Global | English | EMU forks align to Webzen release               |<br />
| 2012     | Ex700         | Patch Note      | Elemental system, cap raised                    | Korea  | Korean  | Elemental resistance reversed                   |<br />
| 2013     | Season 8      | Patch Note      | Debenter, mining, cap 730                       | Korea  | Korean  | Mining logic in client DLLs                     |<br />
| 2014     | Season 9      | Patch Note      | Urk Mountain, Lord Silvester, Pentagrams        | Korea  | Korean  | MUUN upgrade logic patched                      |<br />
| 2015–2020| Season 10–16  | Patch Note      | Grow Lancer, Rune Mage, Guardian system         | Korea  | Korean  | DX9+ client breaks old EMUs                     |<br />
| 2021–2023| Season 17–19  | Patch Note      | Kanturu Underground, Atlans Abyss, Companions   | Global | English | Commercial forks mimic Webzen logic             |<br />
| 2024     | Season 20     | Patch Note      | Abyssal Temple, Alchemist, Ethereal weapons     | Global | English | IGCN suite includes partial logic               |<br />
| 2025     | Season 21     | Patch Note      | Infinity Tower, PvP rebalance, guild fortress   | Global | English | EMU forks reflect S21 mechanics                 |</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">MU Online – Complete Timeline (2001–2025)</span><br />
<span style="font-family: monospace;" class="mycode_font"><br />
| Year     | Version       | Event Type      | Description                                     | Region | Language| Reverse Insight                                 |<br />
|----------|---------------|-----------------|-------------------------------------------------|--------|---------|-------------------------------------------------|<br />
| 2001     | Version 74    | Pre-Season      | Basic MMORPG gameplay; level up, fight monsters | Korea  | Korean  | Earliest internal alpha builds, no event logic  |<br />
| 2002     | Version 97    | Pre-Season      | Devil Square, Blood Castle, wings level 1–2     | Korea  | Korean  | Client versions 0.97d and 0.99b appear in forums|<br />
| 2003     | Version 99    | Pre-Season      | Dark Lord class, Chaos Castle, item +13         | Korea  | Korean  | SQL dumps contain only basic tables             |<br />
| 2004     | Season 0      | Castle Siege Dev| CastleSiege.doc authored internally             | Korea  | Korean  | MapServerInfo.dat in early EMUs                 |<br />
| 2005     | Season 0      | Castle Siege Rel| Castle Siege goes live                          | Korea  | Korean  | EventServer handshake modularized               |<br />
| 2006     | Season 1      | Patch Note      | Crywolf, Castle Siege, Ancient items, Fenrir    | Korea  | Korean  | CrywolfEvent.txt leaks with KR comments         |<br />
| 2006     | Season 2      | Patch Note      | Kanturu, Jewel of Harmony, SD system, Aida      | Korea  | Korean  | Early socket item logic emerges                 |<br />
| 2008     | Season 3 Ep1  | Patch Note      | L3 wings, Illusion Temple PvP                   | Korea  | Korean  | Seed Sphere via DLL hooks                       |<br />
| 2008     | Season 3 Ep2  | Patch Note      | Skill Tree, Summoner, UI updates                | Korea  | Korean  | Opcode mismatch in leaked skill tree            |<br />
| 2009     | Season 4      | Patch Note      | La Cleon, Raklion, Vulcanus, Moss Merchant      | Korea  | Korean  | Socket system formalized                        |<br />
| 2010     | Season 5      | Patch Note      | Gens, Fortress Imperial, +15 items              | Korea  | Korean  | Faction PvP logic in EMUs                       |<br />
| 2010     | Season 6 P1   | Patch Note      | Rage Fighter, small wings, MU Helper            | Korea  | Korean  | Skill pkt headers 0xC1/0xF3                     |<br />
| 2011     | Season 6 P3   | Global Release  | Global MU Online S6-3 (Dec 21, 2011)            | Global | English | EMU forks align to Webzen release               |<br />
| 2012     | Ex700         | Patch Note      | Elemental system, cap raised                    | Korea  | Korean  | Elemental resistance reversed                   |<br />
| 2013     | Season 8      | Patch Note      | Debenter, mining, cap 730                       | Korea  | Korean  | Mining logic in client DLLs                     |<br />
| 2014     | Season 9      | Patch Note      | Urk Mountain, Lord Silvester, Pentagrams        | Korea  | Korean  | MUUN upgrade logic patched                      |<br />
| 2015–2020| Season 10–16  | Patch Note      | Grow Lancer, Rune Mage, Guardian system         | Korea  | Korean  | DX9+ client breaks old EMUs                     |<br />
| 2021–2023| Season 17–19  | Patch Note      | Kanturu Underground, Atlans Abyss, Companions   | Global | English | Commercial forks mimic Webzen logic             |<br />
| 2024     | Season 20     | Patch Note      | Abyssal Temple, Alchemist, Ethereal weapons     | Global | English | IGCN suite includes partial logic               |<br />
| 2025     | Season 21     | Patch Note      | Infinity Tower, PvP rebalance, guild fortress   | Global | English | EMU forks reflect S21 mechanics                 |</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dark Knight / Blade Knight / Blade Master]]></title>
			<link>/showthread.php?tid=2</link>
			<pubDate>Fri, 17 Oct 2025 22:58:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="/member.php?action=profile&uid=1">lemiks</a>]]></dc:creator>
			<guid isPermaLink="false">/showthread.php?tid=2</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ Dark Knight Damage &amp; Attack Formulas</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Dark Knight (DK)</span> is a close-combat master specializing in high melee damage and combo attacks.<br />
These are the official stat-based formulas that define his power in PvP and PvM.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = STR / 6<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = STR / 4<br />
<span style="font-weight: bold;" class="mycode_b">• Combo Base</span> = (STR + AGI + ENE) / 2<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 15<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 3<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 3<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = (Level × 5) + (AGI × 1.5) + (STR / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 2)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 4.5)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 35 + (Level − 1) × 2 + (VIT × 3)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 10 + (Level − 1) / 2 + ENE<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = ENE + (VIT × 0.3) + (AGI × 0.2) + (STR × 0.15)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 2 + (AG / 20)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ ✨ Skill &amp; Buff Scaling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Skill %</span> = 200 + (ENE / 10)<br />
<span style="font-weight: bold;" class="mycode_b">• Fortitude %</span> = 12 + (VIT / 100) + (ENE / 20)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ 🐉 Fenrir Base Damage</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = 45 + ((STR × 2 + ENE) / 6) + ((AGI + VIT) / 5)<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = 75 + ((STR × 2 + ENE) / 6) + ((AGI + VIT) / 5)<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: The Dark Knight’s combo relies on balancing <span style="font-weight: bold;" class="mycode_b">Strength</span> for damage, <span style="font-weight: bold;" class="mycode_b">Agility</span> for attack rate, and <span style="font-weight: bold;" class="mycode_b">Energy</span> for skill amplification.<br />
 A higher <span style="font-weight: bold;" class="mycode_b">Vitality</span> build increases Fortitude durability, ideal for PvP survivability.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">⚔️ Dark Knight Damage &amp; Attack Formulas</span></span><br />
The <span style="font-weight: bold;" class="mycode_b">Dark Knight (DK)</span> is a close-combat master specializing in high melee damage and combo attacks.<br />
These are the official stat-based formulas that define his power in PvP and PvM.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff9900;" class="mycode_color">■ Damage &amp; Attack Speed</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = STR / 6<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = STR / 4<br />
<span style="font-weight: bold;" class="mycode_b">• Combo Base</span> = (STR + AGI + ENE) / 2<br />
<span style="font-weight: bold;" class="mycode_b">• Attack Speed</span> = AGI / 15<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00b0f0;" class="mycode_color">■ Defense &amp; Rate Formulas</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Defense</span> = AGI / 3<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Defense Rate</span> = AGI / 3<br />
<span style="font-weight: bold;" class="mycode_b">• PvM Attack Rate</span> = (Level × 5) + (AGI × 1.5) + (STR / 4)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Defense Rate</span> = (Level × 2) + (AGI / 2)<br />
<span style="font-weight: bold;" class="mycode_b">• PvP Attack Rate</span> = (Level × 3) + (AGI × 4.5)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3366;" class="mycode_color">■ ❤️ HP, Mana &amp; Shield</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• HP</span> = 35 + (Level − 1) × 2 + (VIT × 3)<br />
<span style="font-weight: bold;" class="mycode_b">• Mana</span> = 10 + (Level − 1) / 2 + ENE<br />
<span style="font-weight: bold;" class="mycode_b">• Mana Regen</span> = Mana / 27.5<br />
<span style="font-weight: bold;" class="mycode_b">• SD</span> = (STR + AGI + VIT + ENE) × 1.2 + (Defense / 2) + (Level² / 30)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00cc66;" class="mycode_color">■ 🕹️ Ability Gauge (AG)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• AG</span> = ENE + (VIT × 0.3) + (AGI × 0.2) + (STR × 0.15)<br />
<span style="font-weight: bold;" class="mycode_b">• AG Regen</span> = 2 + (AG / 20)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #9933ff;" class="mycode_color">■ ✨ Skill &amp; Buff Scaling</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Skill %</span> = 200 + (ENE / 10)<br />
<span style="font-weight: bold;" class="mycode_b">• Fortitude %</span> = 12 + (VIT / 100) + (ENE / 20)<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffcc00;" class="mycode_color">■ 🐉 Fenrir Base Damage</span></span><br />
<span style="font-weight: bold;" class="mycode_b">• Min Damage</span> = 45 + ((STR × 2 + ENE) / 6) + ((AGI + VIT) / 5)<br />
<span style="font-weight: bold;" class="mycode_b">• Max Damage</span> = 75 + ((STR × 2 + ENE) / 6) + ((AGI + VIT) / 5)<br />
<hr class="mycode_hr" />
<span style="font-style: italic;" class="mycode_i">💡 Tip: The Dark Knight’s combo relies on balancing <span style="font-weight: bold;" class="mycode_b">Strength</span> for damage, <span style="font-weight: bold;" class="mycode_b">Agility</span> for attack rate, and <span style="font-weight: bold;" class="mycode_b">Energy</span> for skill amplification.<br />
 A higher <span style="font-weight: bold;" class="mycode_b">Vitality</span> build increases Fortitude durability, ideal for PvP survivability.</span>]]></content:encoded>
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